Help & Support
Something not working, or a question we haven’t answered here? Email support@gamenightcircle.com. A real person reads every message.
Looking for the rules? Read Progressive euchre rules and How to host a euchre party.
Joining a group
How do I join my group?
Tap the invite link your organizer sent you. If the app is already on your phone, open it, tap I have an invite link, and paste the link in.
It says my link is a Bunco Circle invite.
Each Game Night Circle app has its own groups. A Bunco Circle or Mahjongg Circle invite opens in that app, and a Euchre Circle invite opens here. Ask your organizer for your euchre group’s link.
How do I start a group of my own?
Open the app and tap Start a group (or, if you’re already in a group, tap your group’s name at the top of the screen, then + Start another group). You name it and say when you play and how many players. How your group plays, from hands per round to house rules, is in Organize → Group settings. Then share the invite link from Organize → Roster & invite.
Signing in
My sign-in code never came.
Euchre Circle emails you a 6-digit code, so there’s no password to remember. Give it a minute, then look in your junk or spam folder. The email is called “Your Game Night Circle sign-in code”. Still nothing? Tap Didn’t get it? Send again. Make sure the email address is spelled right: the code goes only to that address.
I already use Bunco Circle or Mahjongg Circle. Can I use the same email?
Yes. Sign in with the same email address. The first time, Euchre Circle asks your name, and your phone number if you’d like to give it. Your euchre groups, scores and subscription are kept separately from your other apps.
Keeping score
Who keeps score?
Each table has a scorekeeper: a player at that table who has the app. The organizer sees who it is on Table setup and can tap Change. When people move, the job stays with the same seat, or passes to the next player round the table who has the app. The organizer and co-organizers can keep score for any table, and if nobody at a table has the app, the organizer keeps that table’s score.
How do I enter a hand?
One tap is one hand. The Scorekeeper has a column for each pair of partners, and every button in a column scores for that pair. The app counts the hands for you, and its line says what each tap was, such as Hand 5 — March +2 for Ruth & Dave.
- +1: the pair that named trump took 3 or 4 tricks. A player who went alone and took 3 or 4 is entered this way too.
- March +2: they took all 5 tricks.
- Loner +4: one player went alone and took all 5. The app asks Who went alone? and counts the loner for that player.
- Euchred them +2: the pair that named trump took fewer than 3, so the other pair scores. Tap it in the column of the pair that did the euchring.
- Thrown in — no score: everyone passed twice and the cards were thrown in. Nobody scores, but it still counts as one of the hands. If your group just redeals and doesn’t count that hand, don’t tap anything.
- Renege: someone didn’t follow suit when they could. Tap Renege, tap the pair that gets the points (the pair that didn’t renege), then +2, or +4 if the renege was against a loner. It ends the hand and counts as one of the hands.
Every hand scores for one pair or for nobody, so nobody ever loses points. 1, 2, 4 and 2 are the standard values. Your organizer can change them in Organize → Group settings, and the buttons show your group’s own numbers. Scores are points only: no money changes hands in the app.
Does the app check the hand?
No. The app keeps score; it doesn’t referee. Your table decides, as it always has, and the scorekeeper taps what happened. Rules about how the cards are played, such as stick the dealer, aren’t settings, so play them as your group always does.
Do my points stay with me?
Yes. Your points belong to you, not your seat. Each hand’s points go to the players sitting in that pair’s seats when it was saved, so your total goes with you when you change tables or partners, sit out, or go home early. Rounds won go to whoever was sitting at the table when the round closed.
Two of us entered the same hand.
If the organizer and a table’s scorekeeper both tap at once, only the first tap is saved. The other phone says Another phone already saved Hand 5, with what was saved. If yours was really the next hand, tap it again.
House scoring
Which house rules can we use?
Your organizer turns these on in Organize → Group settings → House scoring. A new group starts with them empty, which means No, the standard way.
- Defending alone: a defender may also go alone against a loner. Euchring the loner that way scores 4.
- A euchred loner scores 4: euchring a player who went alone scores 4 instead of 2.
- Loner bonus: a player who goes alone and takes all 5 gets 1 extra point of their own. The table’s score still goes up by the loner’s 4, and their partner gets the 4.
- Super euchre: if the pair that named trump takes no tricks at all, the other pair scores 4.
When defending alone, a euchred loner or super euchre is on, tapping Euchred them asks What kind of euchre?, with Euchred them +2 and a button for each rule that’s on: Euchred a loner +4, Defended alone +4 or They took no tricks +4. None of these counts as a loner for anyone.
Group settings → How you play has two more house rules, Play to points instead and The head table’s bell (see Rounds and the bell), and Points for sitting out a round (see Sitting out).
Rounds and the bell
What is a round?
A round is the hands played at one table before people move. Each table plays 8 hands a round, so everyone deals twice, unless your organizer changes Hands per round in Group settings. The Scorekeeper shows Round 3 · Hand 5 of 8, with a dot that fills in for each hand. After the last hand the buttons stop, the line says which pair won the table, and Round over → turns gold. Tap it to close the round.
Can we end a round early?
Yes. Tap Round over → before the last hand. The app asks first (End Round 3 after 5 of 8 hands?) and says which pair wins: the pair ahead, or on a tie, the pair that got there first. Hands can’t be added afterwards.
Can we play to points instead?
Yes, as a house rule. In Group settings, fill in Play to points instead. Each table’s round then ends as soon as a pair reaches that score, however many hands it takes.
What does the head table’s bell do?
Table 1 is the head table when there are two or more tables. With The head table’s bell on, only Table 1 stops at its last hand (or at the points), and its scorekeeper taps Ring the bell — round over →. Until then the other tables keep playing, even past 8 hands, and their screens say Table 1 rings the bell to end the round. Once it rings, each table finishes the hand it’s playing, saves it, and taps Round over →.
With the bell off, every table plays all its hands, and a table that finishes first waits for the others. Either way, nobody moves until every table has closed its round.
When does the night end?
If your organizer chose a number of Rounds per night, every table’s button in the last round reads Last round over →, and the night ends when the last table closes its last round. Otherwise the organizer taps End the night now on the Scorekeeper; the round being played then isn’t counted. Either way, everyone goes to Tonight’s winners.
Moving up and new partners
Who moves after a round?
When every table has closed its round, everyone moves at once. At each table, the pair that won moves up one table and the pair that lost stays. At Table 1, the head table, the pair that won stays and the pair that lost goes down to the bottom table.
Do I get a new partner?
Yes, every round. At each table the pair that stayed is split up, and each of them partners one of the two who arrived. With only one table, the two pairs are mixed the same way. Partners always sit across from each other.
Can we keep the same partner all night?
Not in this version. Euchre Circle plays progressive euchre with partners changing every round.
How do I know where to sit?
When your table closes its round, Round over — where do I go? → shows on the live scoreboard, and Where’s my table? is there any time. It shows Move to or Stay at, your table and seat, and your partner, such as You’ll partner with Dot. Seeing where you sit is always free.
Sitting out
Why do some players sit out?
Euchre is played four to a table, two pairs of partners, so the app makes only full tables of four. When the numbers don’t come out in fours, the 1 to 3 left over sit out the round. So 9 players make two tables with 1 sitting out, 11 make two tables with 3 sitting out, and 12 make three tables. You need at least 4 to play.
How does the app choose who sits out?
In turn. When the tables are dealt, the seats and the sit-out order are both random. After every round, everyone who sat out comes back in, each taking the seat of the next player in the order, who sits out next. Nobody sits out twice before everyone here has sat out once. Coming back in, you play at whatever table that seat is, with the partner across from it.
Table setup shows who is sitting out this round and Next to sit out. Your organizer can tap a name that’s sitting out, then a seat, to swap them in. The player swapped out has had their turn; the player swapped in still has theirs to come.
Do we get points for sitting out?
Only if your group gives them. In Group settings, your organizer can fill in Points for sitting out a round; some groups give 6 or 7. Left empty, sitting out adds nothing. The points are added once every table has closed that round, and the live scoreboard’s Sitting out this round card says how many each.
Someone who sits out but takes a seat partway through the round, because a player went home, gets the points from the hands they play instead, and it still counts as their turn. Nobody gets points for sitting out a round that was cut short by End the night now. Without points for sitting out, a player who sat out isn’t picked automatically for Fewest points, though the organizer can still choose them.
Late arrivals and going home
Someone came late.
Before Round 1 starts, just tick them Here on Euchre night sign-in, and the tables are dealt again. Once play has started, go to Table setup, tap + Someone just arrived, and pick their name or type a new one. They play from the next round, at the end of the sit-out order, and the app says who sits out instead, such as Kathy plays from Round 4. Ruth sits out Round 4. They get no points for sitting out the round they arrived in.
If the arrival makes 4 sitting out, the sheet offers + Add a table, so those four play at a new bottom table from the next round. In the last round of a night with a fixed number of rounds, there’s no next round to join.
Someone has to go home.
On Table setup, tap their name, then the button that names them, such as Ruth has gone home. Nobody loses any points.
- If someone is sitting out, the first name on the sitting-out list takes the seat now, or the organizer taps a different name: Kathy takes Ruth’s seat now. Ruth keeps the points already scored.
- If nobody is sitting out, the table can’t play on with three. It closes its round now at its score, and from the next round there’s one table fewer and 3 sit out.
- If they were sitting out, they just come off the list and nobody moves.
- If only 3 would be left, that’s the end of the night, and the app offers End the night.
Fixing a mistake
We tapped the wrong button.
Tap Undo. It takes back the last hand completely: its points, any loner, and the hand count. Tap it again to take back the hand before that. Undo works until Round over is tapped, and taking back the last hand of a round wakes the buttons again. The table’s scorekeeper and the organizer can use it.
We already tapped Round over.
Use Fix Round (with the round’s number, beside Undo). It opens Who won that round? with each pair’s final score and a − and + beside it. Change a score if it’s wrong, then tap the pair that won. The pair with more points has to be the winner; if the scores are level, you can tap either pair. Only the result changes: the difference goes to the players who were in those seats when the round closed, and nobody’s seat moves.
Fix Round works on the last round closed at that table, while the night is being played. A wrong loner can’t be fixed this way, only undone before Round over.
Ties
What if a round ends in a tie?
The pair that got to that score first wins the table. At 6–6, if Ruth & Dave reached 6 on hand 6 and Linda & Tom on hand 8, Ruth & Dave win. The Scorekeeper says so before you close the round: Tied 6–6 — Ruth & Dave got to 6 first, so they win the table.
And at 0–0?
Nothing has settled it, so tapping Round over asks Tied 0–0 — who won the table? Cut the cards, high card wins, then tap the pair that won.
Our group breaks ties another way.
That’s fine. Settle it the way your group always does, then use Fix Round: with the scores level, you can tap whichever pair won.
Two players tie for a prize.
On Tonight’s winners, the organizer sees It’s a tie — tap the winner, with each player’s points, rounds won and loners to help decide. If two tie for Most points, the one not picked is first in line for 2nd most points. On Standings, players who are level share a place.
Your night so far
What’s on “Your night so far”?
On the live scoreboard, four numbers add up your night: Points, Rounds won, Loners and Rounds. Rounds counts each round you were sitting at a table when it closed, and each round you sat out that earned points.
What is “Round by round”?
Under them, each finished round is listed the way a euchre tally card keeps it: the round and table, who you partnered (with Hank), and the result (Won 7–5 or Lost 5–7). A round you sat out shows Sat out, with its points or a dash. If a round looks wrong, ask that table’s scorekeeper to use Fix Round before the table closes another round. “Your night so far” is part of the subscription.
Take a look first
Can I try the app before my group starts?
Yes. Before you’re in a group, tap Take a look first. You get a sample group of your own with eleven pretend players, three euchre nights already played, and a practice night today. Open Euchre night sign-in, tap Here for each player who came, then Make the tables and Start Round 1. The other players are pretend, so you keep score for every table. Everything is unlocked in the sample, and nothing is sent to anyone.
How do I get rid of the sample?
Tap Delete sample on its banner, or Delete the sample group on Me. The pretend players and their euchre nights go with it. Nothing else changes.
Bigger words
How do I make the words bigger?
Go to Me (or Settings, if you aren’t in a group yet) and choose a Text size: Normal, Large or Extra Large.
Subscriptions
What does the subscription cost, and what does it unlock?
$4.99 a month or $49.99 a year in the US, paid through Apple on iPhone, or Google Play on Android. In Canada, the store shows your price in Canadian dollars. One subscription covers every Euchre Circle group you play in. It unlocks the live scoreboard, season standings, the winners log and your stats. Saying “I’m in”, keeping score and finding your seat are always free.
Does my Bunco Circle or Mahjongg Circle subscription cover this app?
No. Each app has its own subscription. A subscription to another Game Night Circle app doesn’t unlock Euchre Circle, and a Euchre Circle subscription doesn’t unlock the others.
How do I change or cancel my subscription?
In the app, go to Me and tap the Subscription row. Or on your iPhone, open Settings, tap your name, then Subscriptions. On Android, open the Play Store app, tap your profile picture, then Payments & subscriptions, then Subscriptions.
I subscribed, but things are still locked.
Tap any Subscribe button, then Restore purchases. Make sure you are signed in to the same Euchre Circle account you subscribed with. In a web browser, subscribe in the Euchre Circle app on your phone; it unlocks in the browser too.
Deleting your account
How do I delete my account?
Go to Me (or Settings, if you aren’t in a group yet) and tap Delete my account. The app tells you what goes and what stays before anything is deleted. If you run a group, first hand it to a player who has joined and isn’t a sub (Organize → Roster & invite, tap … next to their name, and choose Hand the circle to them), or delete it in Organize → Group settings. Deleting your account doesn’t cancel an Apple or Google Play subscription, so cancel that first.
No longer have the app? Sign in at gamenightcircle.com/euchre in any web browser and do the same from Me, or email support@gamenightcircle.com from the address you sign in with and we will delete it for you.
If you also use Bunco Circle or Mahjongg Circle, those accounts stay, and so does your sign-in for them. Deleting one of those accounts leaves Euchre Circle alone, too. More in the privacy policy.
Still need help?
Email us and a real person will write back.
support@gamenightcircle.com